LeoLFerraz
New member
Hey, all!
I have a collection of abilities meant to raise a character's base stats according to a roguelite permanent progression system. These abilities simply initialize an AttributeModifier and enable or disable it according to the abilies' state.
They successfully raise the stat when enabled, but won't lower the stat when disabled.
The Modifier.EnableModifier(false) gets called, but my stat remains 'buffed'.
Am I using AttributeModifiers wrongly?
Cheers.
I have a collection of abilities meant to raise a character's base stats according to a roguelite permanent progression system. These abilities simply initialize an AttributeModifier and enable or disable it according to the abilies' state.
They successfully raise the stat when enabled, but won't lower the stat when disabled.
The Modifier.EnableModifier(false) gets called, but my stat remains 'buffed'.
Am I using AttributeModifiers wrongly?
Cheers.
