I want my attack animation to only be able to be activated when no movement commands are active. So Idle + Use = Attack 1. Right now what happens when I try to set this up with parameters such as moving = false is I will be running or walking and then press the use ability and my character will not attack, which is what I want, but as soon as I stop running or walking the character will then activate the Use ability(Attack 1) because he is no longer moving which makes it apparent that it still activates the attack and is just waiting for moving to = false. I want the character to only be capable of using that specific attack while idle even though the player presses the attack while moving. Not used as soon as my character stops moving, but not at all because I used it WHILE moving. Moving + attack 1 should = the attack will never occur is my goal. How can I achieve this?
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