TwistedMyre
New member
What causes the arms to be crossed like in the attached pic after character generation? How could I resolve it?
I am using UMA and recently switched over to a new model and recreated the character within the character manager following the documention for the UMA integration. Other than the arms being cross like shown, everything else works without issue (walking, running, abilities, etc). I did not have the issue prior to swapping to the updated character model and other than the model itself being different, nothing else has changed from the previous character which includes the bone structure/hierarchy.
I am using UMA and recently switched over to a new model and recreated the character within the character manager following the documention for the UMA integration. Other than the arms being cross like shown, everything else works without issue (walking, running, abilities, etc). I did not have the issue prior to swapping to the updated character model and other than the model itself being different, nothing else has changed from the previous character which includes the bone structure/hierarchy.