Yes. I have tried that.Looks like the image you tried to post there isn't working. In any case have you tried adjusting the Upper Arm Weight/Adjustment Speed values on the Character IK component?
Yes. I have tried that.
Let's see if it works now:
Sometimes they take it down.
Uh, I set all of them to 0 and no luck.It's a combination of things. I had a similar issue. I think I had to tweak values for Hands, Upper Arm and Hip Position Adjustment Speed. I bet it's the last one based on that screenshot, I think the arm is going in and out based on the torso catching up.
what? You have to increase the speeds. The moving around is from it trying to catch up.Uh, I set all of them to 0 and no luck.
It only stands steady when I disable the animation
Unfortunately increasing the speed in all of them didn't even made a single differencewhat? You have to increase the speeds. The moving around is from it trying to catch up.
Well, in Character Locomotion if I set the Yaw multiplier to 0 it doesn't do it but then there is no animation, so it's weird when you rotate and you keep your feet standing still. But it's not only when I rotate, also when I walk, run, etc...That almost looks like it's related to the animation on your arms GameObject. Maybe it is rotating when the yaw changes?
It was the wrong animator controller set up for the arms, now I put a generic one and it's working fineWell, in Character Locomotion if I set the Yaw multiplier to 0 it doesn't do it but then there is no animation, so it's weird when you rotate and you keep your feet standing still. But it's not only when I rotate, also when I walk, run, etc...
I have also noticed that the character doesn't change the direction of the arms when looking up or down.
In the picture below the first person arms are looking up while the character arms are pointing straight:
View attachment 6549
I don't know if it's related, but speaking of animations I'd better ask you now...
That looks right in my scene. Actually the main problem is solved with the rotation. It was something related to the animator controller.Have you edited any of the values on your FirstPersonObjects component? (Found on the First Person Objects gameobject.) This is how it looks in the demo scene:
View attachment 6557
if you're in 3rd person, ignore the first person arms that show up in the editor window. They're actually hidden in the game and don't do what the editor window makes it look like. A lot of people ask about that.That looks right in my scene. Actually the main problem is solved with the rotation. It was something related to the animator controller.
I just noticed another problem (related to animations -or locomotion?- )
In the picture below the first person arms are looking up while the character arms are pointing straight::