Are there any guidelines for designing trees?

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Hello~
This is the first developer to use Behavior Designer.
Are there any guidelines for designing trees?
I want to know the guidelines related to performance optimization.
 
There aren't any directly - the usual Unity performance recommendations apply. I would first create your tree/task and then profile to determine if you notice any spikes.
 
Hello~
This is the first developer to use Behavior Designer.
Are there any guidelines for designing trees?
I want to know the guidelines related to performance optimization.

Doesn't only apply to Behavior Designer but here is a good GDC talk about designing effective behavior trees

 
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