Hello everyone !
I have been encountering an issue and I am not sure what to do, I looked for solutions but no one seems to have encountered this issue before.
I have a really simple behavior tree with just a single task 'Set Bool Parameter', referencing to a gameObject with an animator, and inside a parameter 'isAiming' bool that I would like to control through the behavior tree.
When I launch the tree, the function returns success but when I check in animator, my parameter bool still has not changed, and I also get this message in the console : "Animator is not playing an animationController, UnityEngine.Animator:GetBool(Int32)"
I am using an animation controller that I created earlier, and does has the corresponding parameter.
Is there something I am missing ?
PS : I am using the behavior tree as a external behavior tree. When I try that not using an external behavior tree, is just works...
Thanks !
I have been encountering an issue and I am not sure what to do, I looked for solutions but no one seems to have encountered this issue before.
I have a really simple behavior tree with just a single task 'Set Bool Parameter', referencing to a gameObject with an animator, and inside a parameter 'isAiming' bool that I would like to control through the behavior tree.
When I launch the tree, the function returns success but when I check in animator, my parameter bool still has not changed, and I also get this message in the console : "Animator is not playing an animationController, UnityEngine.Animator:GetBool(Int32)"
I am using an animation controller that I created earlier, and does has the corresponding parameter.
Is there something I am missing ?
PS : I am using the behavior tree as a external behavior tree. When I try that not using an external behavior tree, is just works...
Thanks !