For the most part it's just add the task and be done with it. There are tasks that allow you to control the animator parameters so it should be pretty straight forward.Do you have any tutorials/documentation on setting parameters using BD?
BTW I just recently so from another post that you are the developer, and to that I must say you take customer service and support to another level... Thank you and please keep doing that..
It makes you unique...
If it's only a few animations then UCC is probably overkill. I would go with the parameter method and then if you decide that it makes the tree too big you can switch to the character controller.So if only have 3 to 4 animations the approach is ok? But using the velocity from a navmeshAgent is better.
You mention character controller. I do have ultimate character controller and it is setup to my main player.
I did not know that UCC or controllers also applies for AIs?
If it’s only a few animations we are dealing with does a character controller then makes sence?