I have been struggling with this for a while (on and off). I have a new animation (Kubold), which I have replaced a specific animation on the opsive animation controller (demo). The new animation is deformed at the left elbow (images below), however without opsive, same character, the animation is perfect. Is there something in the opsive setup that is messing with the animations? I am at this stage using standard ik, however have also used finalik which doesn't fix the issue.
The current animation in question (example) is the idle animation in the Arms Layer of the demo controller. First image is opsive without changes. Second image is opsive with new animation.
The current animation in question (example) is the idle animation in the Arms Layer of the demo controller. First image is opsive without changes. Second image is opsive with new animation.