Hello Sangemdoko!
I've created a custom drop ability that successfully takes an item (a golf ball in my case) and places it on the ground. The item is deducted from my inventory as expected. What doesn't work is that the Unloaded Count of the Slot Item Monitor of the Opsive.UltimateCharacterController.UI namespace doesn't update unless I change weapons or use a weapon. I am using the UCC monitor and not a custom made one. Here is a video highlighting the issue.
Attached is the custom ability I created which is based off the drop ability. Warning: it is an extremely ugly script.
Thank you!
I've created a custom drop ability that successfully takes an item (a golf ball in my case) and places it on the ground. The item is deducted from my inventory as expected. What doesn't work is that the Unloaded Count of the Slot Item Monitor of the Opsive.UltimateCharacterController.UI namespace doesn't update unless I change weapons or use a weapon. I am using the UCC monitor and not a custom made one. Here is a video highlighting the issue.
Attached is the custom ability I created which is based off the drop ability. Warning: it is an extremely ugly script.
Thank you!