swilderness
New member
Hello,
I was thinking of co-opting Aim Assist for a story adventure game and allowing the player to "aim" at different points of interest in the 3D world as a Look Around mode.
That part is pretty doable so far, but what I'm not clear on is how to cycle between available targets with an input key. I basically want players to be able to find all the nearby interactablesin the laziest way possible. Like hit the tab key and the player locates and locks onto the next interactable: for example, a book, a window, the knife on the table, etc...
I see "switch target radius" in the docs, but I don't see where in the inspector the player can switch targets or how, and if it could be automatic.
I was thinking of co-opting Aim Assist for a story adventure game and allowing the player to "aim" at different points of interest in the 3D world as a Look Around mode.
That part is pretty doable so far, but what I'm not clear on is how to cycle between available targets with an input key. I basically want players to be able to find all the nearby interactables
I see "switch target radius" in the docs, but I don't see where in the inspector the player can switch targets or how, and if it could be automatic.