CraigHubbard
New member
Hello, I posted this on Discord, but this is probably a better place for it:
I've set up a melee-based character with a very simple BT intended to make it opportunistically attack when the player comes within range. The thing is that I want ONE attack, but the attack loops endlessly. The only way to fix that problem is to set the attack sequence's Abort Type to Self, but then the attacks get interrupted and won't actually connect.
I'm using the demo animator with the katana, but I get the same result with the sword. I don't see anything different in the character or item setup and my BT is basically a limited subset of the demo BT, so I'm very confused why I'm getting this result...
Shouldn't the Start Stop Use fire once and then proceed to the next node? Any theories why it might be getting stuck?
I'm using 2020.3.0f1, First Person Controller 2.3.2, and Behavior Designer 1.6.8 with the UCC integration (plus movement and tactics add-ons).
I've set up a melee-based character with a very simple BT intended to make it opportunistically attack when the player comes within range. The thing is that I want ONE attack, but the attack loops endlessly. The only way to fix that problem is to set the attack sequence's Abort Type to Self, but then the attacks get interrupted and won't actually connect.
I'm using the demo animator with the katana, but I get the same result with the sword. I don't see anything different in the character or item setup and my BT is basically a limited subset of the demo BT, so I'm very confused why I'm getting this result...
Shouldn't the Start Stop Use fire once and then proceed to the next node? Any theories why it might be getting stuck?
I'm using 2020.3.0f1, First Person Controller 2.3.2, and Behavior Designer 1.6.8 with the UCC integration (plus movement and tactics add-ons).