Hi,
I have an animation from Mixamo that has the AI Agent jump up and then slam the ground. It was working properly before, but I decided to remake the AI Agent using a higher scale model. Ever since then, when it performs the ground stomp, when it hits the ground the entire AI Agent just falls through the floor collider.
This also occurs when I have a death animation where the AI agent crumbles to the floor. I made the bug into a feature because I thought the AI Agent falling through the floor was a nice touch, but now I should really address it.
Any ideas?
I have an animation from Mixamo that has the AI Agent jump up and then slam the ground. It was working properly before, but I decided to remake the AI Agent using a higher scale model. Ever since then, when it performs the ground stomp, when it hits the ground the entire AI Agent just falls through the floor collider.
This also occurs when I have a death animation where the AI agent crumbles to the floor. I made the bug into a feature because I thought the AI Agent falling through the floor was a nice touch, but now I should really address it.
Any ideas?