Additive Scene Loading

RobotGames

Member
I do additive scene loading. I have a base scene that has my FP char and camera etc. It has the singletons like ObjectPool.cs, StateManager.cs etc. My additive scene has a number of AI controlled UCC agents. When I load my scene, it creates StateManager, ObjectPool, AudioManager, and LayerManager in the scene as opposed to using the ones in the base scene. Shouldn't it use the components in the base scene? Is this a bug or intended for some reason?

I ended up making a game objectt with the needed components. But am wondering if not downright concerned.
 
You are doing things correctly. If those objects don't exist in the scene then they will be created automatically.
 
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