Accessign the Jump and Land Audio Sources

Ck91

New member
Quick question regarding the footstep Sounds, where can I access the jump and land Audiosources of the player and assign them to an audio mixer? I saw that they are created at runtime but how can I modify the properties of these Audio Sources?
 
The AudioSources for jump/land are on the character itself. Your character won't have one by default but if you add it then the Audio Manager will use that AudioSource.
 
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