I am trying to create a climb ladder ability, I have done everything including setting object ID in collider. Adding animations to base layer and scripting the upward moment of player when ability animation plays. However, when I try to use ontriggerexit override to end the ability. For some reason. The abilityindex at the animator remains the number I set it and does not exit the animator state. It gets stuck in the idle in that state. .Even after calling stopability. I have been on this for hours. I followed the create ability tutorial and did everything. It just doesnt get set back to deafult on exit. Even though the function is being called when I debug text there.