A*Pathfinding Flee chooses unreachable destination

MarkusKer

Member
Hello,

iam trying to use the flee behavior with the A*Pathfinding integration. It seems like that the agent can choose a point which is not reachable (Off the navmesh) this is leading to the agent running against walls.

I am not sure if this is an expected behavior.

Regards,
Markus
 
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