Dear Sirs,
I've started a new unity project and reimported the UCC, Behavior Designer (+ movement pack) + the DeathmatchKit.
So far so good. I have a scene setup for 3rd person top-down with a player character and with the following settings:
Camera Controller - view type 3rd person top down: Vertical look direction - enabled.
Player character - Unity Input: Disable Cursor - disabled
Ultimate Character Locomotion - 3rd Person Top Down: Look in move direction - disabled.
I was expecting this to cause the player to look at the mouse position, sadly it does not, it stares only in one direction (the direction of the camera).
When I enable Look in move direction the player simply looks in the move direction (so that at least works, but is not the behavior I want)
In my old project using the previous UCC release this all worked fine.
As an aside (perhaps this can give a clue?: when I play the UCC demo the mouse cursor moves extremely fast as to be barely unplayable. In any case when I reach the roof and go into 3rd person top down mode Nolan does look at the mouse position.
Well, any tips would be helpful - because I'm stumped.
Thanks!
I've started a new unity project and reimported the UCC, Behavior Designer (+ movement pack) + the DeathmatchKit.
So far so good. I have a scene setup for 3rd person top-down with a player character and with the following settings:
Camera Controller - view type 3rd person top down: Vertical look direction - enabled.
Player character - Unity Input: Disable Cursor - disabled
Ultimate Character Locomotion - 3rd Person Top Down: Look in move direction - disabled.
I was expecting this to cause the player to look at the mouse position, sadly it does not, it stares only in one direction (the direction of the camera).
When I enable Look in move direction the player simply looks in the move direction (so that at least works, but is not the behavior I want)
In my old project using the previous UCC release this all worked fine.
As an aside (perhaps this can give a clue?: when I play the UCC demo the mouse cursor moves extremely fast as to be barely unplayable. In any case when I reach the roof and go into 3rd person top down mode Nolan does look at the mouse position.
Well, any tips would be helpful - because I'm stumped.
Thanks!