Recent content by teofilo

  1. T

    How to avoid nested AddToTaskList on enable?

    Hi, Every time a gameobject with a behavior tree is activated in my game, a bunch of nested AddToTaskList happens (check image). Extra info: - Both Prefab and external behavior are pooled, so it's not a deserialization issue. - If I disable/enable the gameobject on editor while playing, this...
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