Hi,
Every time a gameobject with a behavior tree is activated in my game, a bunch of nested AddToTaskList happens (check image).
Extra info:
- Both Prefab and external behavior are pooled, so it's not a deserialization issue.
- If I disable/enable the gameobject on editor while playing, this doesn't happen.
Any thoughts?
Thanks!
Every time a gameobject with a behavior tree is activated in my game, a bunch of nested AddToTaskList happens (check image).
Extra info:
- Both Prefab and external behavior are pooled, so it's not a deserialization issue.
- If I disable/enable the gameobject on editor while playing, this doesn't happen.
Any thoughts?
Thanks!