This was exactly the problem, thanks! Hidden health script that I thought was long gone was causing agents to think there were zero targets. Thanks so much!
Hi folks,
Having an odd issue with my AI. I have a very basic setup running, as shown below. I recently added the repeater to try and fix my issue (didn't work) but otherwise was just the task shown.
For some reason, at 2 minutes and 30 seconds into my game, enemies using this behavior just...
Hey! Having a bit of trouble with A* Integration, specifically the moving ship example and the tactical pack. I’ve had success with using Behavior Designer’s Movement pack with A* moving ship example, having spawned enemies navigate waypoints or pursue other operations on a moving platform. It’s...