Recent content by seanrich92

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    SetDestination for Pursue in A* Pathfinding Project Problems

    Hi Justin, Thanks for the reply. Just now I tried changing the Path Logging options in A*, then suddenly it worked flawlessly with BD. Normally I have it on normal/heavy during production, however when I changed it to none/in-game, it just works. Just my speculation but it might have something...
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    SetDestination for Pursue in A* Pathfinding Project Problems

    Hi, I have been having problems with using BD for a simple pursue task. So the situation is that whenever an object with a behavior tree does pursue or even a simple version of it [1], the latest object that runs this code bugs out. It just runs the code once and would spam path completed on...
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