Hi Justin,
Thanks for the reply. Just now I tried changing the Path Logging options in A*, then suddenly it worked flawlessly with BD. Normally I have it on normal/heavy during production, however when I changed it to none/in-game, it just works. Just my speculation but it might have something...
Hi,
I have been having problems with using BD for a simple pursue task. So the situation is that whenever an object with a behavior tree does pursue or even a simple version of it [1], the latest object that runs this code bugs out. It just runs the code once and would spam path completed on...