.... I made the changes on "conditional evluator" >Mouvement>within and it's work now (sort of)
I fill the condition but the response is alway negative. Do you think it have something toi do with the code modification?
I had to change 49 lines too
" private int ignoreRaycastLayer;//= LayerMask.NameToLayer("Ignore Raycast");
public int IgnoreRaycastLayer { get => ignoreRaycastLayer; set => ignoreRaycastLayer = value; }
..."
and "Can see" seem to work now
but the problem still remain for...
Hi,
When I use Can see Object (or the Conditionnal Evaluation with Can be See) the behavior tree disappear and throw me this error message:
UnityException: NameToLayer can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when...