Recent content by RedHawk

  1. RedHawk

    Unable to import Package from Opsive Store

    Wow, I only use Firefox. I just downloaded using Microsoft Edge, and it worked fine. Thanks
  2. RedHawk

    Unable to import Package from Opsive Store

    I'm unable to import my First Person Controller which I downloaded from the Opsive Store. Unity Version - LTS 2020 version (2020.3.12f1) Clean project - running Universal Render Pipeline FPC - Downloaded from the Opsive Store today (6/18/2021) TPC - From Asset Store (version 2.3.3) loads fine...
  3. RedHawk

    MoveTowardsLocation - Vehicles

    Thanks for the input but that did not solve the issue. If the vehicle flips over or is on it's side, the problem still persists.
  4. RedHawk

    Horse Animset Pro Integration

    Anyone successfully got weapons to work with the horses? I like riding Blitz with a Bow, but can't seem to shoot weapons with Malbers HAP.
  5. RedHawk

    MoveTowardsLocation - Vehicles

    For vehicle interaction with RCC, why does the MoveTowards have to be roughly on the ground? For example, your M3_E36 is set to Y-0.744. If I do a similar and the position is not near the ground, then it won't register. Changing Distance, Angle, Required Ground, Precision Start, Size, Yaw...
  6. RedHawk

    Nearby Items - Storage Menu

    Does Ultimate Inventory System allow for displaying items that are nearby within a certain radius? The thought is I hit a key (maybe tab or whatever I assign) and my inventory shows up on the left and what's near me shows up on the right. Then I can drag and drop what I want in my inventory...
  7. RedHawk

    Edy's Vehicle Physics

    It looks like someone else is working on it from this post. I started but only had a small amount of time and haven't finished. https://opsive.com/forum/index.php?threads/please-help-using-drive-ability.2746/
  8. RedHawk

    Edy's Vehicle Physics

    @SupremeSmash I'm not doing anything with this until Opsive's next update (which will include vehicles).
  9. RedHawk

    Edy's Vehicle Physics

    Deactivating the character works, but sometimes it's a little strange when you reactivate it.
  10. RedHawk

    Edy's Vehicle Physics

    @yuukimoka As an FYI, that character position odd behavior is because of Opsive. It's very complex and I'm not sure why that is happening. Same thing happens on my side.
  11. RedHawk

    Edy's Vehicle Physics

    um. Not sure. yeah, that is a problem isn't it. ugh. This is why I'd prefer to turn "off" the Nolan character and fake it.
  12. RedHawk

    Being Silly - riding on a car

    Just a clip of me playing around with my FollowVehicle script (see Edy's or RCC integration Post). The odd bumping sound is because I have it colliding with the vehicle collider. https://streamable.com/dp5im
  13. RedHawk

    Edy's Vehicle Physics

    Me playing around with an object also following an Edy's car and Nolan going for a ride. https://streamable.com/dp5im
  14. RedHawk

    Realistic Car Controller by Bonecracker Games

    https://redhwk.wordpress.com/opsive-and-bonecrackers-realistic-car-controller-rcc-version-1/ @cl40 @Enigma Factory <- take a look
  15. RedHawk

    Realistic Car Controller by Bonecracker Games

    @cl40 I think I have it figured out. I had to change the Layer preferences so that RCC ignores SubCharacter. Anyways, there's more to it then that but it seems to be working very close to what I'd prefer. You can't "ride" on a vehicle that is moving, but ...
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