Recent content by RAWilco

  1. R

    Flying Ability

    I remember in UFPS 1 there was a fairly solid control system for zero gravity movement that could be accessed by simply toggling a bool in the main Controller component called Free Fly (Player's forward movement was always in the camera direction, and jump and crouch were used for local vertical...
  2. R

    Cube shaped gravity zones?

    I cannot believe how simple that was. Since posting my question I've been fiddling around with the AlignToGravity ability to see if I could make a new ability that would take into account the player's gravity on the character locomotion component (after it had been changed manually by a script...
  3. R

    Cube shaped gravity zones?

    Hi all. I've been experimenting with another character controller recently in an attempt to achieve localised gravity zones using triggers. I've been able to achieve this effect quite easily with rigidbody objects by simply setting Unity's global gravity to 0, 0 ,0 and then applying local...
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