I remember in UFPS 1 there was a fairly solid control system for zero gravity movement that could be accessed by simply toggling a bool in the main Controller component called Free Fly (Player's forward movement was always in the camera direction, and jump and crouch were used for local vertical movement. I also modified my own copy of the script to allow the player to rotate with Q and E). I was surprised to find that this had not been carried over to the new version.
Though I did notice in a couple of other posts that you had intended to add a flying ability to the new ability system. Is this feature still planned?
Thanks.
Though I did notice in a couple of other posts that you had intended to add a flying ability to the new ability system. Is this feature still planned?
Thanks.