Recent content by MAeStRO

  1. M

    Using new prefab workflow - variant

    Can't reproduce in a clean project... sorry
  2. M

    Using new prefab workflow - variant

    Update: While ticking the box you mentioned made the task editable, I have found a bug which crashes the editor: Trying to drag a gameobject into the Leader field on a formation task immediately crashes the editor.
  3. M

    Using new prefab workflow - variant

    Works now, thanks! :)
  4. M

    Using new prefab workflow - variant

    I have marked this question as solved by mistake(the button was so green and shiny had to click), so any input on this is still appreciated. BTW is there a way to undo the solved thingy?
  5. M

    Using new prefab workflow - variant

    I've tried creating a variant of a prefab and add behavior tree to it(formation for example grid). The problem is when using the editor I can't edit the task through, it's all grayed out. Maybe I am missing something and it is not possible in the first place to add behaviors to prefabs, and...
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