Using new prefab workflow - variant

MAeStRO

New member
I've tried creating a variant of a prefab and add behavior tree to it(formation for example grid).
The problem is when using the editor I can't edit the task through, it's all grayed out.

Maybe I am missing something and it is not possible in the first place to add behaviors to prefabs, and then edit the task variables separately on scene instances?

Thanks
 

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I have marked this question as solved by mistake(the button was so green and shiny had to click), so any input on this is still appreciated.

BTW is there a way to undo the solved thingy?
 
Let's solve it now :)

Within the Behavior Designer preferences if you check "Allow edit of prefab instances" you should be good to go. I haven't tried the new 2018.3 beta yet but Behavior Designer will definitely support it before it is officially released if there are any issues.
 
Update:
While ticking the box you mentioned made the task editable, I have found a bug which crashes the editor:
Trying to drag a gameobject into the Leader field on a formation task immediately crashes the editor.
 
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