Recent content by j0hnbane

  1. j0hnbane

    Can't Open Global Variables Window

    Whenever I click the button for Global Variables in a Tree, it will not open. Whenever I try to open it from the menu bar, it will not open either. When I try to open it from the asset in the Resources folder, it does not open either. I've tried reinstalling Behavior Designer into my project...
  2. j0hnbane

    Keeping Wandering AI to Certain Area

    I assume the method to keep certain AI restricted to an area (using the wander task) would be to bake a separate navmesh for those agents in the size that'd I'd want? Is there a better workflow for this? I'd rather not use waypoint if I don't have to.
  3. j0hnbane

    Randomized Health/Damage/ETC

    Thank you for the reply. I figured I'd ask before going that route.
  4. j0hnbane

    Emerald AI Integration

    I'm getting a couple of errors when I'm out of the detection area of the AI when using a ranged weapon. When I'm in the detection zone, no problems. With the unassigned reference exception for the CurrentTarget. I assumed since _emeraldAI.Damage() has Player listed in the parameters, it would...
  5. j0hnbane

    Randomized Health/Damage/ETC

    I've been going through UCC for the past week and have put together a basic prototype. One thing I've found lacking is variety with some of the variables. I've been watching all the videos and have dug through the scripts to see if I could randomize different things out of the box. Examples are...
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