Recent content by j0hnbane

  1. j0hnbane

    Keeping Wandering AI to Certain Area

    I assume the method to keep certain AI restricted to an area (using the wander task) would be to bake a separate navmesh for those agents in the size that'd I'd want? Is there a better workflow for this? I'd rather not use waypoint if I don't have to.
  2. j0hnbane

    Randomized Health/Damage/ETC

    Thank you for the reply. I figured I'd ask before going that route.
  3. j0hnbane

    Emerald AI Integration

    I'm getting a couple of errors when I'm out of the detection area of the AI when using a ranged weapon. When I'm in the detection zone, no problems. With the unassigned reference exception for the CurrentTarget. I assumed since _emeraldAI.Damage() has Player listed in the parameters, it would...
  4. j0hnbane

    Randomized Health/Damage/ETC

    I've been going through UCC for the past week and have put together a basic prototype. One thing I've found lacking is variety with some of the variables. I've been watching all the videos and have dug through the scripts to see if I could randomize different things out of the box. Examples are...
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