Recent content by ExpansionFlow

  1. ExpansionFlow

    Photon Multiplayer Crouch / Jump Animation Issues

    I've parked this issue while moving on to others. Anyone working on multiplayer on their own with this asset and experiencing a similar issue?
  2. ExpansionFlow

    Spawning New Character

    You'll want to disable the standard stuff on the remote player, like the camera and input system, as well as the whole Game GameObject, the character locomotion and locomotion handler.
  3. ExpansionFlow

    Spawning New Character

    What I did was package all of the character logic, including the camera, game, and character controllers into the Player prefab itself. Then on spawn, only enable/disable specific components, depending on whether it is the local or remote player. Versus, simply spawning the character. Otherwise...
  4. ExpansionFlow

    Photon Multiplayer Crouch / Jump Animation Issues

    I've been on the Discord channel and Unity Forums, but thought I would try it here as well: I know multiplayer version of this asset is in development, but meanwhile, I've been converting this asset on my own now because I like the animation controller, camera, and inventory systems. It's...
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