Recent content by adventurefan

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    What would be the design flow to check a playmaker variable constantly for change?

    Well I basically had to trial and error an answer for myself so this is what I found to work: Use Conditional FSM task. It's limited to one frame so you have to be careful there to only make a very basic FSM like just check a variable. Even doing something like iterating a counter in Playmaker...
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    What would be the design flow to check a playmaker variable constantly for change?

    I am trying to figure out the work path for using Playmaker. It's quite important to my design concept. I've gathered if I want to reach my goal - which would be to have a line of game events with different priority level, that some items will need to be set to 'lower priority' to check if it's...
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