Well I basically had to trial and error an answer for myself so this is what I found to work:
Use Conditional FSM task. It's limited to one frame so you have to be careful there to only make a very basic FSM like just check a variable. Even doing something like iterating a counter in Playmaker...
I am trying to figure out the work path for using Playmaker. It's quite important to my design concept.
I've gathered if I want to reach my goal - which would be to have a line of game events with different priority level, that some items will need to be set to 'lower priority' to check if it's...