magique
Active member
Hard to say what could be wrong, but there must be something not set up correctly in your custom AI.With a default AI it seems to be working fine, but when I made a custom one from scratch it's having this issue.
Hard to say what could be wrong, but there must be something not set up correctly in your custom AI.With a default AI it seems to be working fine, but when I made a custom one from scratch it's having this issue.
I'm assuming most people in this thread would've dealt with the 'Line of sight' not working for AI detecting the player?
I've never gotten this to work really. Currently the AI will only detect the player if I attack them.
When set to line of sight they simply won't attack or enter combat mode.
Emerald AI debug mode shows a yellow raycast to the player, but doesn't enter attack mode.
Basics are set up, AI looks for Player tag on Character layer, Player is set to Enemy in relations.
If I use a test cube set with Player tag and Character layer, the AI enters combat mode when they see it but doesn't fire.
Anyone managed to successfully get it working with Opsive character?
Just going to try updating to updating to latest version see if it's fixedIt works great for me . I set up like the intergration said and it just worked.
I guess BHS have made an update where Emerald AI can have abilities.. so it's a bug.. I would bypass it by making a fake ability that doesn't do anything. Until it's fixed.Hey @Mattis yes updating fixed the LOS issue!
I'm now getting the 'There's a missing ability object in one of the ability objects slots of EmeraldAICharacter'
Pretty sure it's just an Emerald issue, but anyone had it and know a fix? I get it a lot but can't nail down what causes it, neither can the Emerald dev.
AI Character has ability object set correctly, no empty slots, animations are set up with animation events and everything.
The abilities aren't new, it's basically the projectile. It's already set correctly, there's definitely a bug in their code.I guess BHS have made an update where Emerald AI can have abilities.. so it's a bug.. I would bypass it by making a fake ability that doesn't do anything. Until it's fixed.
Yeah, I bought a license and am trying to fix this. There's more to this than OnObjectImpact changes. Find my post in Questions. I've solved some of it, but probably not in the correct way or perhaps there are just bugs. I don't know.I don't need to give a free voucher to any asset developer who asks. If the integration developer purchases a license I will happily provide support for any questions that they have.
I do not have a license to Emerald AI but the problem likely stems from the new OnObjectImpact callback parameters. It's described in the migration guide: https://opsive.com/support/document...er/getting-started/version-3-migration-guide/