skinwalker
Member
Hello,
I'm currently using ThirdPersonCombat camera view type, but I'd like during dialogues/cutscenes to have these two camera options that the user can choose from:
1. A static camera that can show the characters from different angles (back, front side, top down) based on a button that you press (forward / backwards to loop through the different angles).
2. A free camera that flies around with WASD
In both cases the player's position and rotation won't be influenced by these cameras.
I'm wondering if this can be achieved with a custom view type or I need to have a second camera game object and my own scripts that handle these behaviors.
I'm currently using ThirdPersonCombat camera view type, but I'd like during dialogues/cutscenes to have these two camera options that the user can choose from:
1. A static camera that can show the characters from different angles (back, front side, top down) based on a button that you press (forward / backwards to loop through the different angles).
2. A free camera that flies around with WASD
In both cases the player's position and rotation won't be influenced by these cameras.
I'm wondering if this can be achieved with a custom view type or I need to have a second camera game object and my own scripts that handle these behaviors.