mellogrand
New member
Hi, great environment. Just wondering if you could provide some suggestions on proper handling of feet terrain IK for quadrupeds/generic.
As you can see in the image attached terrain grounding is not correct with Blitz.
I have not tested it as a non rideable character, but I suspect that this might happen also in that case. Animal Controller by Malbert has separate hips and chest pivots to handle this.
As in my project I have both humanioids and animals, can I use UCC and AnimalController together or I should stick to UCC and add Final IK to handle feet grounding?
One more thing. I plan to use the new rigging animation package from Unity for some animations. As it adds to Animator I assume this should not interfere too much with UCC. Any idea if this is true in practice?
many thanks
sergio from italy
As you can see in the image attached terrain grounding is not correct with Blitz.
I have not tested it as a non rideable character, but I suspect that this might happen also in that case. Animal Controller by Malbert has separate hips and chest pivots to handle this.
As in my project I have both humanioids and animals, can I use UCC and AnimalController together or I should stick to UCC and add Final IK to handle feet grounding?
One more thing. I plan to use the new rigging animation package from Unity for some animations. As it adds to Animator I assume this should not interfere too much with UCC. Any idea if this is true in practice?
many thanks
sergio from italy