Behavior Designer – Tactical Pack contains 13 different behaviour tree tasks focused on tactical situations using Unity’s NavMesh or the A* Pathfinding Project.
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your game. In addition, the Tactical Pack can use Playmaker to handle the attacking and damage.
Each task is well commented and written in a generic and clean way making it very easy to integrate into your own project. This pack will continue to grow as we hear new task suggestions from the community.
The Tactical Pack includes the following tasks:
- Attack
- Charge
- Marching Fire
- Flank
- Ambush
- Shoot and Scoot
- Leapfrog
- Surround
- Defend
- Hold
- Retreat
- Request Reinforcements
- Reinforcements Response