Version 2.1.8 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. This update contains the following:
- Added first person support for the lightweight render pipeline
- Added a GetSpawnPoints method to the SpawnPointManager
- Added more options to the capsule collider positioner
- Added a handle for a capsule collider hitbox (thanks Mike!)
- Minor performance improvement to CharacterLocomotion.EnableColliderCollisionLayer (thanks Mike!)
- Improved the spawn point manager random selection
- Fixed shootable weapon from consuming its item type if it hasn’t been added yet
- Fixed Grounded Grace Period from not correctly allowing a jump
- Fixed IK from not snapping on the first frame after a look source has been set
Note: The Ultimate Character Controller has been pirated. Please do not upload our assets, the revenue from the Asset Store is our only source of income and the only way we can continue development. Thank you to everyone that has supported us so far – it means a lot and we are proud to be part of this community. We have lots of new ideas planned for future releases. Thank you!