The first update to the Ultimate Character Controller will be released on the Asset Store and is available for Opsive Store purchases. This update contains the following:
- Runtime pickup items can be picked up by AI agents even if the first person perspective item has been added
- ViewTypes will automatically add the zoom state
- Added a default first and third person movement type
- Behavior Designer use task can wait for the use ability to complete before ending
- Fixed welcome screen from not being formatted correctly on retina screens
- Fixed CapsuleColliderPositioner from setting too large of a height
- Fixed shootable weapons from getting stuck when trying to perform too many attacks
- Fixed first/third person ultimate scenes from not using correct GUIDs
- Fixed bow/katana prefabs from containing missing perspective scripts when built
- Fixed ItemSetManager from trying to switch to a non-existent item
- Fixed Interact from not clearing out its interactable object
- Fixed character locomotion from not pushing rigidbodies
- CharacterManager will choose an existing animator controller instead of only using the demo.controller
- Fixed camera rest accumulation from restricting the pitch/yaw limits
- Fixed Alt Horizontal input from not being added by the input update
- Fixed in air melee attack from getting stuck when it is started without the character actually being in the air
- Fixed ActiveInputEvent from not correctly detecting a button up
- Fixed melee weapon from getting stuck with the ride ability
- Fixed object pickup from playing a sound on the main audio GameObject if the object is picked up by AI
- Fixed item manager from throwing errors when only one perspective is used and adding a new action