Version 1.2.17 of the Ultimate Inventory System is making its way to the Opsive Store and the Asset Store.
This version contains the following:
- Added UnityEvents for drag and drop handlers.
- Added PlayAudioClip actions to ItemAction and ItemViewDropActions.
- Added ValueToColorAttributeView.
- Added an option to control whether the previous panel should be opened when a display panel is closed.
- Added options to the pickup component to specify if the items should be removed and or duplicated when picked up.
- Added ItemAction to unassign item from hotbar.
- Refactored the Equipper script to add a EquipperBase component that only handles equipping events and stats. The Equipper script still handles prefab and skinned mesh spawning.
- Added new equipping events (see EventNames.cs script for more detail).
- Added new feature scenes:
- 2D Equipper
- Unassign Hotbar Item
- The following integrations were updated:
- Opsive Character Controllers
- Added an example of Conditional Impact
- Added an example of custom DamageProcessor
- Opsive Character Controllers