Version 2.1.6 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. This is the base version for the VR Add-On. If you are enjoying the Ultimate Character Controller please consider leaving a review on the Asset Store. Thank you!
This update contains the following:
- The “OnObjectImpact” event has a new parameter. The old event still works but will be removed in a future release. See the documentation for more details.
- Added VR Interfaces
- Added default selector data to the animator audio state set
- Added a flag which specifies if Interact should stop the height change ability
- Slope and Sliding improvements
- Detect Object Ability Base can respond to inactive objects
- Fixed Reload.CanReloadItem array from going out of bounds
- Fixed assault rifle melee punch from getting stuck
- Fixed character from moving through the floor when gravity is disabled and a force is added
- Fixed ItemSetManager from not initializing all of the ItemTypes when a new ItemCollection is specified
- Fixed attribute manager from not using the start delay
- Fixed character ik from starting with the incorrect hip position
- Fixed reloading from not always reloading when it should after an item is equipped
- Fixed the Use ability from starting to use the same item while another Use ability is active
- Fixed the Adventure Movement Type from not setting the correct rotation while aiming and the direction isn’t Vector3.up
- Fixed a holstered item from not being disabled when it is removed from the inventory but not dropped
- Updated demo animator to add transitions from any state to all the fall ends
- Fixed rideable character from moving as the character is mounting
- Fixed ability from not stopping automatically when the start type changes and no input is valid
- Fixed always visible projectiles from not being visible when the item is the first equipped item