The latest version of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. If you are upgrading from a version prior to version 2.1 ensure you have first removed the Packages/com.opsive.behaviordesigner, Packages/com.opsive.graphdesigner, and Packages/com.opsive.shared folders.
This update contains the following:
- Added UnknownVariable support to GameObject, Scene, and Project variables.
- Automatically start a subtree if the behavior tree is currently active.
- Add the option of starting the behavior tree within the SetSubtree task.
- Renamed IStackedNode to IContainerNode.
- Improved detection for when the objects should be deserialized.
- Improved detection of changed object values for the UI.
- Fixed ICollection objects from not triggering the binding callback when changing size.
- Fixed StackedTask from not correctly handling an UnknownTask.
- Fixed SharedVariableElements exception when switching subtrees with different variable counts.