Version 2.1.6 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. If you are upgrading from a version prior to version 2.1 ensure you have first removed the Packages/com.opsive.behaviordesigner, Packages/com.opsive.graphdesigner, and Packages/com.opsive.shared folders.
This update contains the following:
- Added UnknownVariable support to GameObject, Scene, and Project variables.
- Fixed GameObject and Scene variables from not being correctly loaded during the subtree deserialization.
- Fixed reevaluate exception when the subtree reference parent contains a non-max value sibling.
- Prevent the behavior tree from seiralizing during play mode.
- Renamed IStackedNode to IContainerNode.