Version 2.1.5 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. If you are upgrading from a version prior to version 2.1 ensure you have first removed the Packages/com.opsive.behaviordesigner, Packages/com.opsive.graphdesigner, and Packages/com.opsive.shared folders.
This update contains the following:
- Fixed ConditionalEvaluator from not initializing the child task before the current task.
- Fixed GameObject SharedVariables from not being able to be correctly retrieved when the parent tree doesn’t have any SharedVariables.
- Fixed caching issue with the SharedVariablesElement.
- Fixed subgraph from not being undoable when performing graph operations.
- Fixed compiler error when building a player.
- Fixed the event connection index from not updating to the correct node when a task set is duplicated and is indexed before the event task.
- Force reload the tree after the game has started.