Version 2.0.2 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. This update contains the following:

  • Added a preference to check for errors.
  • Reduced the number of times the editor serializes the graph.
  • Fixed object[] from not being serialized correctly.
  • Fixed Flags attribute from not setting the correct value if a 0 enum element is included in the mask.
  • Fixed Parallel and Parallel Selector from causing a memory leak.
  • Task.Initialize should not be called during design time.
  • Properties should only be listed if there are getters and setters within the filter window.
  • Fixed event offset from assigning the incorrect task index.
  • Fixed StackTask from calling OnEnd if the task hasn’t been initialized.
  • Fixed conditional aborts from not being stopped correctly when the behavior tree stops
  • Fixed the disabled event node index from not matching when the event nodes are sorted
  • Fixed the graph editor from not detecting the correct node type when removing a node