Version 2.0.2 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. This update contains the following:
- Added a preference to check for errors.
- Reduced the number of times the editor serializes the graph.
- Fixed object[] from not being serialized correctly.
- Fixed Flags attribute from not setting the correct value if a 0 enum element is included in the mask.
- Fixed Parallel and Parallel Selector from causing a memory leak.
- Task.Initialize should not be called during design time.
- Properties should only be listed if there are getters and setters within the filter window.
- Fixed event offset from assigning the incorrect task index.
- Fixed StackTask from calling OnEnd if the task hasn’t been initialized.
- Fixed conditional aborts from not being stopped correctly when the behavior tree stops
- Fixed the disabled event node index from not matching when the event nodes are sorted
- Fixed the graph editor from not detecting the correct node type when removing a node