Version 2.0.14 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. This update contains the following:
- BaskedBehaviorTreeSystem will disable itself upon creation.
- Fixed the variable mapping from not being unique when multiple graphs share the same subtree.
- Fixed TargetGameObjectAction/Conditional from not checking for null Unity objects.
- Fixed ConditionalEvaluator from attempting to add interrupt components during edit mode.