Version 1.6.4 of Behavior Designer is making its way to the Opsive Store and the Asset Store. This updated includes the following:

  • Added support for Unity 2019.3
  • Added the ability to specify a tooltip for the shared variable
  • External behavior trees can be edited while Unity is playing
  • Added the Shared LayerMask
  • Added serialization support for enums that inherit other objects
  • Fixed the task events cache from occurring before async loading is complete
  • Fixed dynamic variable from appearing in the menu when it shouldn’t be able to be selected
  • Fixed dynamic variable from not showing the toggle button with required fields