Version 1.6.4 of Behavior Designer is making its way to the Opsive Store and the Asset Store. This updated includes the following:
- Added support for Unity 2019.3
- Added the ability to specify a tooltip for the shared variable
- External behavior trees can be edited while Unity is playing
- Added the Shared LayerMask
- Added serialization support for enums that inherit other objects
- Fixed the task events cache from occurring before async loading is complete
- Fixed dynamic variable from appearing in the menu when it shouldn’t be able to be selected
- Fixed dynamic variable from not showing the toggle button with required fields