Version 1.6.2 of Behavior Designer is making its way to the Opsive Store and the Asset Store. This updated includes the following:

  • Added a preference for the quick search key code
  • Added icons to the Behavior Designer components
  • Initialization performance improvements
  • Improved handing with prefabs
  • Moved conditional abort methods to the composite task
  • Fixed Object Drawer from not setting the correct field/task info when reusing the object
  • Fixed variable name field from not responding to Unity special commands (copy, paste, etc)
  • Fixed runtime source from not being able to create external trees
  • Set the minimum Unity version to 2017.3