Version 1.6.2 of Behavior Designer is making its way to the Opsive Store and the Asset Store. This updated includes the following:
- Added a preference for the quick search key code
- Added icons to the Behavior Designer components
- Initialization performance improvements
- Improved handing with prefabs
- Moved conditional abort methods to the composite task
- Fixed Object Drawer from not setting the correct field/task info when reusing the object
- Fixed variable name field from not responding to Unity special commands (copy, paste, etc)
- Fixed runtime source from not being able to create external trees
- Set the minimum Unity version to 2017.3