When turn mouse at wall Body dont turn with hands (FPS)

Gubernator

New member
Im using First Person Controller + BD (Unity version 2021.1.19f)
When I come close to the wall and turn the mouse in the opposite direction, then only my arms turn, but not my body.
 
That's a weird one. Have you tried increasing the radius of your character's CapsuleCollider? Are you using the CapsuleColliderPositioner component like in the demo scene? Are there any other colliders on your character's rig or even the first-person arms that could be interfering with the wall collisions?
 
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