Hi,
I made a shootable weapon.
I set the transform in playmode and copy/paste it back in editmode (as explained in the shootable/melee videos).
But when I hit play again, the transform resets to zero.
This is NOT a pickup item and does not happen with other weapons I've made.
Deactivating everything in the item itself (like animator or renderer) doesn't help.
When I set the transforms of the child "root", it also get reset to zero. The Fire Point, Muzzle Flash and Shell Eject Point keep their positions when I hit play, as well as the "Items" object (which defines the slot).
All item settings are at default and look very similiar to items that work.
Any ideas here where to look?
Thanks!
I made a shootable weapon.
I set the transform in playmode and copy/paste it back in editmode (as explained in the shootable/melee videos).
But when I hit play again, the transform resets to zero.
This is NOT a pickup item and does not happen with other weapons I've made.
Deactivating everything in the item itself (like animator or renderer) doesn't help.
When I set the transforms of the child "root", it also get reset to zero. The Fire Point, Muzzle Flash and Shell Eject Point keep their positions when I hit play, as well as the "Items" object (which defines the slot).
All item settings are at default and look very similiar to items that work.
Any ideas here where to look?
Thanks!
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