New to the FPS controller, and kind of new to Unity in general. Having a problem that seems pretty basic, but I'm not having any luck and haven't found anything in the other posts that have helped. Should be a FAQ for this kind of thing I'm sure but I didn't see one for this.
When walking down a simple narrow corridor with a wall on each side, whenever the character touches the wall it stops. So unless the character is perfectly aligned down the centre of the corridor, it gets stopped and you have to move left/right and angle completely away from the wall before you can move forward again, only to be stopped again when hitting the opposite wall, even at the slightest angle. Using Nolan with I think the default settings.
I'm thinking this is a trivial thing, with the Wall Glide Curve and/or the Wall Bounce Modifier settings being the solution, but it doesn't seem to matter what I set these to, the results are the same. The demo scene does this as well. Is that what these settings are for, and what behaviour are they expected to produce?
I've seen the posts that talk about skin width, setting the Wall Glide Curve to 1, stuff about collider radius, etc. Character has no problems walking up or down stairs, so not sure where else to look? Not just walls, pretty much anytime it collides with something its forward motion stops. So walking around a room with chairs and tables, for example, seems a lot more troublesome than it needs to be? Should just slide around everything but instead it gets stopped at every point along the way. not very smooth....
When walking down a simple narrow corridor with a wall on each side, whenever the character touches the wall it stops. So unless the character is perfectly aligned down the centre of the corridor, it gets stopped and you have to move left/right and angle completely away from the wall before you can move forward again, only to be stopped again when hitting the opposite wall, even at the slightest angle. Using Nolan with I think the default settings.
I'm thinking this is a trivial thing, with the Wall Glide Curve and/or the Wall Bounce Modifier settings being the solution, but it doesn't seem to matter what I set these to, the results are the same. The demo scene does this as well. Is that what these settings are for, and what behaviour are they expected to produce?
I've seen the posts that talk about skin width, setting the Wall Glide Curve to 1, stuff about collider radius, etc. Character has no problems walking up or down stairs, so not sure where else to look? Not just walls, pretty much anytime it collides with something its forward motion stops. So walking around a room with chairs and tables, for example, seems a lot more troublesome than it needs to be? Should just slide around everything but instead it gets stopped at every point along the way. not very smooth....